Cases

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VR
VR || ROBOVIN - A ROBOTICS SIMULATOR FOR STUDENTS
Problem
To develop a block programming simulator with real-time visualisation using unique 3D environments with robotics elements for PC and VR platforms, which would help in learning the Arduino microcontroller and robotic platforms. The project was to provide interactive learning through gamification and VR support.
Realisation

Creation and integration of a block programming language for the Arduino microcontroller, which allows students to easily learn the basics of coding and controlling devices. Developed training locations with realistic simulations where users can reproduce the operation of the microcontroller and robotic platforms in the format of interactive tasks and scenarios. Virtual reality support has been implemented on the Meta Quest platform, allowing users to interact with technology in a full-fledged VR environment.

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VR || ROBOVIN - A ROBOTICS SIMULATOR FOR STUDENTS
3D/2D Production
PRODUCTION || VFX DELONGHI. THE MOTHERLAND MONUMENT
Problem
To create a spectacular VFX video in which the Motherland comes to life and breathes in the aroma of coffee. The goal was to convey the power and moment of pleasure from the first sip of morning coffee by integrating the brand message into the video scene.
Realisation

Development of realistic motion animation that creates the effect of bringing the object to life. Video tracking and frame retouching for natural integration of visual effects. Detailed work with compositing, including color correction, adding light and shadow effects that enhance the realism of the scene.

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PRODUCTION || VFX DELONGHI. THE MOTHERLAND MONUMENT
VR
VR || SAVE THE CHILDREN
Problem
To create a VR 360° video that would convey the children's vision of Mykolaiv's recovery, immersing viewers in their dreams of the future of their hometown.
Realisation

Developing a script that combines real footage and graphic elements. Conducting a 360° shooting in Mykolaiv, capturing its current state. At the post-production stage, we added 2D graphics that seamlessly integrate into the video, conveying children’s dreams of a new life for the city. Creating a VR video that allows viewers to see the future of Mykolaiv through the eyes of children.

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VR || SAVE THE CHILDREN
3D/2D Production
PRODUCTION || ULCERATIVE COLITS
Problem
To create a high-quality video about ulcerative colitis that not only informs about the disease, but also evokes an emotional response from viewers, helping them to better understand the problem and its impact on people's lives.
Realisation

Developing a concept and writing a script that will tell the story of a patient with ulcerative colitis. Conducting professional shooting with high-quality production, editing and post-production, providing emotional and visually expressive content.

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PRODUCTION || ULCERATIVE COLITS
VR
VR || 360 VIDEO FOR THE PEACE SUMMIT 2024
Problem
Create a VR 360° video that immerses viewers in the reality of life during the war through the eyes of a child. The goal was to convey the depth of the experience, show the consequences of the conflict and draw the attention of the international community to the war in Ukraine.
Realisation

Developing a concept and writing a script that tells the story of a little girl who takes the audience through the streets of her war-torn hometown. Organising and conducting 360° filming in Irpin, Bucha and Borodyanka. Editing and sound engineering. The result is an experience that allows us to see the consequences of war through the eyes of its most vulnerable witnesses.

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VR || 360 VIDEO FOR THE PEACE SUMMIT 2024
VR
VR || REHABILITATION VR-TRAINER VRNOW
Problem
To develop an innovative virtual simulator for the rehabilitation of patients with phantom pain, motor disorders and pain syndromes. The goal was to create an effective tool that helps restore body functions and improve the quality of life of patients.
Realisation

Creation of the patented Virtual Limb Mode, which allows patients to see and control their lost limbs in VR, significantly reducing phantom pain. Development of a comprehensive training system to restore joint mobility, improve coordination and develop neuromuscular control. Conducting clinical trials that confirmed the effectiveness of VR rehabilitation. Implementation of VRNOW in rehabilitation centres and integration with existing treatment programmes.

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VR || REHABILITATION VR-TRAINER VRNOW
VR
VR || 360 VIDEO OF THE FACTORY VIYAR
Problem
To create a VR 360° video for VIYAR that would immerse viewers in the furniture production process, demonstrating all stages of the plant's work.
Realisation

Development of a script that reveals all the key production processes in a structured way. Conducting 360° filming on the territory of the plant, covering all workshops and stages of production. Adding information plates for a better understanding of the processes. Video dubbing in three languages: Ukrainian, English and Polish. Post-production, including editing, graphics, and integration of VR effects for full immersion. Creation of a VR tour that allows customers and partners to see VIYAR’s production in the smallest detail.

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VR || 360 VIDEO OF THE FACTORY VIYAR
VR
VR || KRAKOW 1650
Problem
Create a tour of Krakow in 1650. Show the sights and architecture of the ancient city. The goal of the project is to take users back in time, showing the grandeur and atmosphere of 17th-century Krakow through detailed visualization of the city's architecture and everyday life.
Realisation

The project involves the recreation of all historical buildings and locations based on archival images and drawings. Particular attention is paid to accurately reflecting the atmosphere of the time – you can meet residents on the streets and immerse yourself in the atmosphere of city life. We created a soundtrack with historical information. The project was implemented on Unreal Engine 5, which provides high detail, realistic lighting, and interactivity.

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VR || KRAKOW 1650
VR
VR || MUSEUM OF VADYM SIDUR
Problem
To create a virtual space for the Vadym Sidur Museum, which will combine the monumental works of the famous sculptor. Project goal - The goal of the project is to make the cultural heritage of Vadym Sidur accessible to a wide audience, regardless of geographic location, using the latest virtual reality technologies to maximize realistic immersion in the world of his sculptures.
Realisation

Realistic reproduction of the sculptures, while maintaining their authenticity, texture and proportion. Development of an interface that allows users to navigate through the virtual “halls” of the museum, where various works by Vadym Sidur are collected, and view them in detail. Creating a voiceover for each sculpture that contains information about the work itself.

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VR || MUSEUM OF VADYM SIDUR
AR
AR || AR MIRROR FOR UKRZALIZNYTSIA
Problem
Create an augmented reality mirror for guests of Kyiv Central Station.
Realisation

Development of an AR experience concept for an interactive mirror. Creation of unique 3D content. Integration of a commemorative postcard printing function activated through AR interaction. Programming the user interface and setting up interaction with AR elements. The project was implemented jointly with Havas Engage agency for Ukrainian Railways with the support of VISA.

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AR || AR MIRROR FOR UKRZALIZNYTSIA
Contact us
Ukraine Kiev st. Kazimir Malevich 86E