Virtual reality

All Augmented reality Virtual reality Production
VR
VR || KRAKOW 1650
Problem
Create a tour of Krakow in 1650. Show the sights and architecture of the ancient city. The goal of the project is to take users back in time, showing the grandeur and atmosphere of 17th-century Krakow through detailed visualization of the city's architecture and everyday life.
Realisation

The project involves the recreation of all historical buildings and locations based on archival images and drawings. Particular attention is paid to accurately reflecting the atmosphere of the time – you can meet residents on the streets and immerse yourself in the atmosphere of city life. We created a soundtrack with historical information. The project was implemented on Unreal Engine 5, which provides high detail, realistic lighting, and interactivity.

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VR || KRAKOW 1650
VR
VR || MUSEUM OF VADYM SIDUR
Problem
To create a virtual space for the Vadym Sidur Museum, which will combine the monumental works of the famous sculptor. Project goal - The goal of the project is to make the cultural heritage of Vadym Sidur accessible to a wide audience, regardless of geographic location, using the latest virtual reality technologies to maximize realistic immersion in the world of his sculptures.
Realisation

Realistic reproduction of the sculptures, while maintaining their authenticity, texture and proportion. Development of an interface that allows users to navigate through the virtual “halls” of the museum, where various works by Vadym Sidur are collected, and view them in detail. Creating a voiceover for each sculpture that contains information about the work itself.

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VR || MUSEUM OF VADYM SIDUR
VR
VR || SHAMAN'S BURIAL
Problem
Implement an interactive quest in virtual reality for the museum complex. This is a historical simulation game that allows you to interact with the objects of the Shaman's life and "revive" her 3000 years after her death.
Realisation

Study of historical museum data on Shamanka’s burial. Development of a scenario plan for the project. Creation of 3D models of the location and all elements of the scene. Programming the mechanics of interaction with objects in virtual reality based on the Unit Engine. Adaptation of the project for Oculus Quest 2 and Oculus Quest PRO.

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VR || SHAMAN'S BURIAL
VR
MOBILE GAME FOR METAVERSE PLATFORM AltWorld
Problem
Create a concept, game design, 3D content and program a game in the style of "The battle royale" for the AltWorld platform.
Realisation

Our team developed a game balance document, came up with a game model, created all the 3D content and animations for the game and programmed all the game mechanics. The game is developed on the Unity Engine.

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MOBILE GAME FOR METAVERSE PLATFORM AltWorld
VR
VR || MARKETPLACE for AGRICULTURE PRODUCERS
Problem
Creation of a virtual reality marketplace for food manufacturers to demonstrate at the SIAL Paris exhibition.
Realisation

Creation of a food marketplace in cozy rooms in virtual reality. Content rendering, programming the mechanics of interaction with objects in Unity, integration of several unique marketplaces for each manufacturer into a unified VR software product.

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VR || MARKETPLACE for AGRICULTURE PRODUCERS
VR
VR || REHABILITATION
Problem
DEVELOPMENT OF A VIRTUAL REALITY SIMULATOR FOR THE REHABILITATION OF MILITARY AND CIVILIAN PEOPLE WHO HAVE LOST LIMBS AND HAVE PROBLEMS WITH THE LOCOMOTIVE SYSTEM
Realisation

An in-depth study of the implementation of this issue in world research institutes. Creating a project concept. Close cooperation with professional rehabilitators in the process of developing the project scenario. Creating a scenario plan. 3D modeling of project scenes. Programming the logic and mechanics of the interaction of all elements in the project. Conducting a large number of clinical tests with patients to evaluate the effectiveness of the implemented software tasks in the project.

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VR || REHABILITATION
VR
Time Lock VR 2.0.
Problem
Comprehensive virtual reality game development.
Realisation

Development of the concept of all game mechanics, drafting a game design document, creation of all game 3D content, game programming in UNITY, porting to different VR headset models. Game release on Steam VR

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Time Lock VR 2.0.
VR
POCHAEV LAVRA IN VIRTUAL REALITY
Problem
Visit personally the most powerful Orthodox place on the territory of Ukraine - the Pochaev Lavra. Look into the life of the monastery in 360 format, view the mosaics of the temple, feel the Easter service and look into the library of the monks, which is closed to ordinary visitors.
Realisation

Creation of a scenario plan for the entire shooting in 360 format, departure of the team to the location. Several days of filming in the external and internal facade of the monastery. A combination of shots taken from a drone and in static areas. Video editing and musical accompaniment of the choir from the Pochaev Lavra. All in 360 format with the possibility of full immersion in the details.

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POCHAEV LAVRA IN VIRTUAL REALITY
VR
CHILDBIRTH IN VIRTUAL REALITY GLASSES
Problem
To create an alternative to medical methods of pain relief for women in labor in VIRTUAL REALITY. With the help of VR content, immerse women in an atmosphere of calm and tranquility through emotional sensations from what they see and hear. Support during childbirth for women who have decided to give birth without partner childbirth.
Realisation

Creating VR content that sets the woman up for the upcoming contractions. Elaboration of the psychological state of a woman at the most important moment in visual and auditory form. Women are put on Virtual Reality glasses and immersed in a state of calm and work on themselves in different stages of contractions.

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CHILDBIRTH IN VIRTUAL REALITY GLASSES
VR
VR EXCURSION OF THE KHRESCHATYK STR. 1912-1913
Problem
Show all the pre-war sights and architecture of the main street of the capital from the European Square to the Bessarabian market.
Realisation

Recreate all historical houses with former ornaments using archival photographs. Convey the atmosphere of that time, show the inhabitants and the cavalry. The tour is accompanied by the soundtrack in English and Ukrainian.

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VR EXCURSION OF THE KHRESCHATYK STR. 1912-1913
Contact us
Ukraine Kiev st. Kazimir Malevich 86E